How Do You Change Your Animation In Kogama
Contents
- ane Motion
- one.1 Rocket Jumping
- 2 Assault
- 3 Build
- 3.1 Text Size Setting
- three.2 Bold And Italic Text Settings
- 4 Conversation Colors and Commands
- 4.ane Colored Font In Conversation
- iv.2 Commands you can utilize in KoGaMa
- 5 "Roller Skating"
- 6 Translations
Motion [ ]
Rocket Jumping [ ]
- What is Rocket Jumping?
Rocket Jumping is the technique of using the explosion of a rocket launcher combined with a jump. Past rocket jumping, you tin reach places where you can not go normally.
- How to Rocket Jump?
1 important matter to do rocket jumping is the Bazooka, considering y'all can't rocket spring without this. If you got this, y'all should jump, rapidly look down towards the ground and so fire a single rocket immediately afterward you've looked downwardly and walk toward to identify yous desire to land on.
An alternative is using the Impulse gun. But charge upwards for a chip, expect downward, and fire to gain a huge spring speed boost with no damage! Utilize the same method every bit with the bazooka to accomplish maximum elevation. It takes some exercise, but it is much more effective than the bazooka, as it volition not damage 48% of your health and you leap higher.
- An alternate style is to use the Dual revolvers. With Dual revolvers you can shoot rapidly and gain speed and glide. It might not be as effective as the previous ones, equally it'll waste material many bullets very fast. All the same, the speed boosts gained from Revolvers are improve than a Bazooka's.
Attack [ ]
- Lagging
Lag helps players attack faster (Constructive with Sword) but with a college adventure of dying (you probably shouldn't lag for the system).
Build [ ]
Text Size Setting [ ]
Did yous know that you can use a 'size' HTML code to modify the size of whatsoever text in a logic text cube? This HTML code can be written text in almost any intended size.
Lawmaking: <size=50>TEXT</size>
This setting tin can exist set between 1 and 499. (merely works on text logic, merely sometimes works for the chat.)
Assuming And Italic Text Settings [ ]
Did you know that y'all tin use a 'bold and italic' HTML code to change the text type of any text in a logic text cube? This HTML code tin exist written text in "three" intended text types.
Assuming Text Code: <b>TEXT</b>
Italic Text Code: <i>TEXT</i>
Bold & Italic Text Code: <b><i>TEXT</i></b>
Chat Colors and Commands [ ]
Colored Font In Chat [ ]
Did yous know that you can use a 'colour' HTML code to change the text blazon of any text in chat? This HTML code tin can be written text in many intended colors yous'd similar It is possible to use HEX codes for colors as well.
Blue Text Font Code: <color=blue>TEXT</color>
Red Text Font Lawmaking: <colour=ruddy>TEXT</color>
Yellow Text Font Code: <color=yellow>TEXT</color>
Cyan Text Font Code: <colour=cyan>TEXT</colour>
Chocolate-brown color lawmaking: <color=brown>TEXT</color>
And, you can use hex codes besides.
White Text Font Lawmaking:<color=#FFFFFF>TEXT</color>
Black Text Font Code:<color=#000000>TEXT</colour>
Brown Text Font Code:<color=#AA5533><TEXT</color>
Commands yous tin can utilise in KoGaMa [ ]
/h = Displays a assist message in the chat
/f = Shows the amount of Frames per Second in the elevation left corner
/yes = Causes your avatar to nod with their caput
/no = Causes your avatar to shake their head
/wave = Causes your avatar to wave its artillery
/thou = Displays a random math job in the conversation.
/hd = Toggles Hd mode
/c = Displays a list of chat commands in the conversation
/r = For your resolution of the game
/ru = For hiding your GUI (Notation: You can't unhide the GUI by writing the aforementioned command again, you lot demand to rejoin the game to reset your GUI!)
/all = Makes your message get displayed to everyone
/team = Makes your bulletin get displayed simply to your team
/say = Makes your message get displayed only to your team (or to everyone if there'south only 1 "team"), merely they see a speech chimera with your bulletin coming from you
/rgp = Causes your game to be disconnected immediately.
"Roller Skating" [ ]
If you lot create an big model with 2 blocks to a higher place the basis and spring into it from underneath in play mode, you'll be stuck in a "roller skating" (countless jumping) animation!
This bug has been around for a while, due to it being completely harmless.
Translations [ ]
- Portuguese
Source: https://kogama.fandom.com/wiki/Tips_%26_Tricks
Posted by: goodmancrooking1973.blogspot.com
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